Kinematics
Study of motion without considering its causes. Position vector, displacement, velocity, and acceleration. Intrinsic components of acceleration. Equations for Uniform Linear Motion (ULM) and Uniformly Accelerated Linear Motion (UALM).
General concepts
Kinematics is the branch of physics that describes the motion of points, bodies, and systems of bodies without considering the forces that cause them to move.
Kinematics is the branch of physics that describes the motion of points, bodies, and systems of bodies without considering the forces that cause them to move.
Position
Position Vector, : indicates the position coordinates of the particle at each instant.
Position Vector, : indicates the position coordinates of the particle at each instant.
Displacement Vector, : is the difference in position between two instants and .
Displacement : linear distance between two points.
Trajectory (Path): is the path followed by the moving object. Mathematically, it can be described as a parametric, implicit, or explicit equation.
Distance traveled: Corresponds to the length of the path over which the body moves between two instants. It should not be confused with displacement.
Velocity
Average velocity, : is the ratio of displacement to the time interval.
Average velocity, : is the ratio of displacement to the time interval.
Instantaneous velocity or velocity vector at a specific instant. It is the time derivative of the position vector. Its direction is tangent to the trajectory.
Speed: is the scalar value of velocity (magnitude).
Acceleration
Average acceleration, : indicates the change in velocity between two instants with respect to the time elapsed.
Average acceleration, : indicates the change in velocity between two instants with respect to the time elapsed.
Instantaneous acceleration : acceleration vector at a specific instant. It is the time derivative of velocity.
Intrinsic components of acceleration: can be decomposed into a component tangent to the trajectory, which causes the change in speed, and another component perpendicular to it, which causes the change in direction, satisfying:
Tangential acceleration: Its magnitude is:
Normal acceleration: or centripetal acceleration. It is directed towards the center of curvature. It allows calculating the radius of curvature. Its magnitude is:
Uniform Linear Motion (ULM)
Uniform Linear Motion (or Uniform Rectilinear Motion) is a motion with a constant velocity, . The position equation is:
Uniform Linear Motion (or Uniform Rectilinear Motion) is a motion with a constant velocity, . The position equation is:
Uniformly Accelerated Linear Motion (UALM)
Uniformly Accelerated Linear Motion is a motion with a constant acceleration, .
Uniformly Accelerated Linear Motion is a motion with a constant acceleration, .
The equations of motion are:
Combining both yields:
Meeting and Overtaking Problems
In an overtaking or meeting problem, we set up the appropriate equations of motion for each object;
In an overtaking or meeting problem, we set up the appropriate equations of motion for each object;
The key is that when they meet, their positions are equal, so we can equate their equations and solve for the time they take to meet:
Example: A cyclist leaves the position x=1000 m with a constant velocity v0=5m/s. 10s later, a car starts from the origin to catch up with an acceleration a=2m/s². Calculate the time and position when it catches the cyclist.
To solve a kinematics problem, we will follow these steps:
To solve a kinematics problem, we will follow these steps:
1. Diagram and data: taking into account that the cyclist has a 10s head start, setting the time origin to when the car starts. We have this diagram:
2. Set up the equations of motion for each object
Car UALM
Cyclist ULM
3. Solve the equations: when they meet, their positions are equal, so equating
Of the two solutions, we discard the negative one. We get the time it takes the car to catch the cyclist. t=35s
Substituting into either position equation yields: x=1225m
Substituting into either position equation yields: x=1225m
Vertical Motion
We \must consider some special cases:
• If the object is dropped from rest;
• At the point of maxi\mum height;
• Upon hitting the ground;
• If the object is dropped from rest;
• At the point of maxi\mum height;
• Upon hitting the ground;
This type of motion is a specific case of UALM (Uniformly Accelerated Linear Motion). If we set , and denote positions with the letter , the equations become:
We \must consider some special cases:
• If the object is dropped from rest;
• At the point of maxi\mum height;
• Upon hitting the ground;
• If the object is dropped from rest;
• At the point of maxi\mum height;
• Upon hitting the ground;
A specific case is calculating the velocity with which a body dropped from a height hits the ground. It is obtained by combining both equations:
Vertical motion example
A ball is thrown upwards with an initial velocity of 15m/s, from a height of 25m. a) Calculate the maxi\mum height it will reach, and b) the velocity when it hits the ground.
1. Diagram:
2. Equations of motion:
3. a) At the highest point, , therefore
Substituting into the position equation yields: h=36.48m
4. b) upon hitting the ground , then
Solving this gives and . The negative value is discarded, and substituting t=4.26s into the velocity equation gives v=-26.74 m/s
Projectile Motion
A ball is launched from the ground with v0=20m/s and α=30°. a) Calculate the maximum height and b) the maximum range
Projectile motion is a composite motion along two axes where the object is launched with an initial velocity forming an angle with the horizontal. The motion is broken down into its and components with the following characteristics:
Motion in X (ULM)
Equations:
Equations:
Motion in Y (UALM)
Equations:
Equations:
A ball is launched from the ground with v0=20m/s and α=30°. a) Calculate the maximum height and b) the maximum range
1. Diagram
2. Equations of motion:
3. a) The maxi\mum height is reached when , then
Substituting into the vertical position equation yields: y=5.1 m
3. b) The maxi\mum range occurs when the ball hits the ground, that is, . From the -position equation we have:
Solving this gives and . The first value is the moment of launch. We take the second value in the -equation to obtain xmax=35.33 m